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Eironn Guide

Eironn

“Stormsword”
ClassFactionRoleTypeRarityPositionArtifactUnion
AgilityDPSMeleeAnyDura's GraceNo

Hero Details


Eironn is a new melee damage dealing hero for the wilders faction. He was added in patch 1.17.01.

From my limited testing with him at late game, his primary strength is also his greatest weakness. He’ll pull multiple enemies towards him, but more often than not they’ll kill him. Luckily he’s an agility hero, so he will always have a good chance to dodge attacks from the pulled enemies. Overall, positioning is definitely going to be the key to his success in a battle.

He can also deal additional damage to “shielded” enemies. I assumed this means Lucius and possibly Warek. Considering how strong Lucius is at the moment, this could make Eironn a strong counter.

I’m sure as the meta evolves to include him, his kit will be better utilized.

Skills

SkillDescriptionLevel Upgrades

Elemental Surge

Eironn combines both of his blades to form one powerful blade and proceeds to hack at his enemies, dealing damage to them. Eironn then summons an ice tornado which deals AoE damage to his enemies and remains on the battlefield for a period of time, engulfing multiple enemies and knocking them backwards.Level 81: Ice tornado lasts for 7 seconds.
Level 161: Damage increased by up to 300%.

Twin Force

When attacking with his ice blade, Eironn deals damage to all enemies standing in front of him and also freezes them, causing their movement and attack speeds to be slowed for a period of time. When attacking with his wind blade, Eironn attacks a single enemy target, knocking them backwards, inflicting damage upon them. The wind blade also inflicts additional damage equal to a certain percentage of the enemy target's current health.Level 21: Ice blade damage increased to 160%.
Level 101: Wind blade damage is increased to 220%.
Level 181: Ice blade damage increased to 170%.

Vortex

Eironn uses his elemental powers to generate a powerful gust of wind that draws in all enemies standing within a certain distance of himself which deals damage to them.Level 121: Damage increased by up to 150%.
Level 201: Damage increased by up to 160%.

Sylvan Oath

Sylvan Oath is a passive ability that increases Eironn's attack rating and gives his attacks a chance to ignore his enemies' defense ratings. Any damage dealt to enemies that are using shield abilities is multiplied.Level 141: 50% chance to ignore enemy defense ratings.
Level 221: Increases Attack Rating by 20%.

Eironn’s Story


Many among the Wilders would wonder at Eironn’s almost preternatural affinity for the sword. They thought that it must be a divine gift, or perhaps even a curse. To see him train, going through the different stances and thrusts and parries like a ballet of flowing water, was to witness something very close to perfection. It was difficult sometimes to tell where his arms ended and the blades began. Indeed, there were times when it would appear the weapons were controlling the movement, simply pulling the body they were attached to along with them. His noble bearing and aristocratic air, however, combined with his obsessive pursuit of perfection made him increasingly aloof. He had no real friends and few acquaintances. They would mean distractions- one thing he could not afford. Thus, far away from the curious gazes of the other wilders, he practiced his art. In hushed clearings and sun-dappled glades, he went through the motions countless times with countless minuscule variations, often spending days at a time without returning home. The Wilders who say he has a divine gift haven’t seen the unending practice drills or the sheer effort and dedication that go into Eironn’s art. They simply see a lucky individual, aloof and not relatable.

After finding and besting every other swordsman in the forest, he went out to search for new knowledge he could absorb to become constantly better. He sought out the Lightbearer Thane in the kingdom of men. He stayed many weeks as a guest at Castle Rayne, sparring with the grizzled veteran and fellow prodigy, teaching and learning with each ringing call of steel on steel. Here he learned how to read your opponent with unerring accuracy. He left the high walls and orderly training yards to venture into the Scorched Expanse and tracked down the mighty Mauler chieftain, Brutus. In dusty canyons and on windy mesas, Brutus showed

Eironn how to utilize his strength against a weaker opponent, and how to negate the strength of a stronger one. The sun beat down on the pair, day after day, as Eironn learned to emulate not just the flowing stream or the falling leaf, but the waterfall, the storm, the avalanche.

Eironn returned home a changed individual. He no longer possessed the obsessive drive for perfection. He knew he was as close as any mortal had ever come, if not there already. He could seamlessly weave graceful fluidity with furious deluges of attacks, lightning-fast reflexes with insurmountable defense, and cold precision with surprising strength. He would be tracked down time and time again by serious swordsmen and curious adventurers wishing for a match with the already legendary Eironn. Most of the time, he would simply disarm them without deigning to draw his own weapon and send them on their way with a new story to tell.

It was not in Eironn’s nature, however, to be at rest for too long. It was his innate desire to press ever onward that had led him to become the best, and that desire hadn’t just vanished overnight. Feeling without purpose, he wandered alone toward the heart of the wood to think and to decide his next move. As he went on, unseen eyes followed his progress. Forking trails and paths beyond the traveler’s line of sight became suddenly blocked by tangling vines, while others grown over suddenly opened up with the retreat of limbs and leaves. Eironn followed the path, its strange nature unbeknownst to him.

After days, he reached a clearing. In the center of the clearing was a strange monolith, the like of which he had heard described but had never seen himself. Before the stone stood Arden, a figure every Wilder recognized no matter how aloof they may be. “There’s still more to learn, young one” He said by way of greeting, motioning for him to sit. Here, in the shadow of this ancient rock, Eironn felt the ebb and flow of the elemental energies. This was a different kind of training. Before he had used his arms, his legs, his eyes and hands. This was no longer an option. Invisible forces buffeted against his consciousness. Now he was using his heart, his mind, his spirit. Staying seated before the monolith for many days, he didn’t sleep, eat, or even drink. It was as if his body was in stasis while his senses became acquainted with and mapped out something new to him.

Eventually, Arden returned to the monolith to find the swordsman rising to his feet. Though the person himself appeared largely the same, his swords seemed imbued with great energies. One appeared to gently sway and bob with a life of its own. the grass and fabric near it bending and rippling with the wind that seemed to rapidly spiral up the blade. The other dripped cold vapor from lace like patterns of frost. Eironn hadn’t chosen the elements, they had chosen him. Yet again, he was one step closer to perfection.

“Embrace the elements. Embrace Perfection.”

Comments

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    pollingclouds
    17th May 2019

    Seems like a fun and agressive hero, who also adds even more of control options for the wilderers. Not sure if he’ll be enough to make it do for a non-existent wilderers front-line tho.

    • Avatar
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      Kiasma Kim
      17th May 2019

      Hmm yeah looks like we’ll still have to borrow from other factions for front-liners. That being said, there aren’t that many strong front-liners in the game in general it seems.

      When I’m stretching above my own unit levels Brutus, Lucius, and to a degree Shemira have been the only front-liners that can tank anything worth mentioning.

      Ezizh survives maybe 20% of the time with proper placement and usually does the best when he can ULT quickly.

      Khasos, Skreg, Grezhul, Ulmus, and Seirus all get obliterated way too fast way too often even though they all look great on paper. From using them, I’d say all of them (except Khasos maybe) need some buffing in order to actually fill the rolls they seemed designed for.

      Estrida can hold her own alright if I get her to proc her ULT and skills fast enough, but is still not at all reliable.

      Thoran is OK only by virtual of guaranteed surviving one hit, but even killing him twice usually doesn’t take high level enemies a long time.

      Athelia leaves her post and so doesn’t really do her job as front-line.

      From using him in Peaks of Time I’d say Warek might be a decent front-liner, but I don’t have him ascended and he seems to be consistently ranked low in most tier lists so I’m doubtful.

      • Avatar
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        pollingclouds
        18th May 2019

        Thoran is actually pretty solid, and he sees quite a lot of use in mid-levels pvp. Skreg works quite okay vs ranged dps but scrumbles easily faced-off Shemira or Brutus, and you can’t evade facing these heroes. Seirus is overall a nice hero, but lack of defensive abilities makes him a lackluster frontline. Estrilda is surprisingly ok, totally agree. Khasos is actually 100% backline, he’s strength hero only in spite of his ulti – to dive into backline and to not drop deadly instantly. So yeah, seems like most of frontline heroes would enjoy a little balancing up. Not sure why devs insist on everyone using Brutus and Shemira that badly. Out of all heroes added lately, only Athalia and Ezizh are really worth investing resources, and they are supposed to be more rare and elite heroes due to their factions, so it doesn’t come as a big surprise. At least they add two more heroes this time, may it shake meta a little, I hope.

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    Kiasma Kim
    15th May 2019

    Seems like a solid offensive add to the Wilder team. Nemora, Lyca, Tasi already had amazing synergy, but their offense was still a bit lacking. Looks like Eironn might be what they’re missing.

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