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Kelthur

“Plaguegrip”

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(66 votes, average: 4.32 out of 5)

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ClassFactionRoleTypeRarityPositionArtifactUnion
AgilityDPSMeleeAnyEye/BladeNo

Hero Details


Kelthur is a new graveborn DPS hero. He was added in patch 1.19.

His ultimate ability “Blades of Fury” is basically a shuriken boomarang. He’ll throw it towards the furthest enemy and then it will come back to him, dealing damage to all enemies hit in the process.

“Retaliation” is extremely similar to Kaz’s “Evasive Strike” ability. It will dodge an enemies attack, and then deal damage to them. The only real difference is that Kaz requires level 121 to deal damage, where as it’s a base part of the ability for Kelthur. He’ll also get a very nice haste buff for 4 seconds at Level 101 after dealing damage.

“Displace” is also an ability that is very similar to another hero. This time’s it’s Athalia. Enemies opposite of him will be the priority target of this ability, which means it van be manually chosen just like Athalia’s “Judgement”.

This but not least, we have his “Ethereal Resurgence” skill. It’s a bit like Thoran’s “Wild Wonder” self-resurrect. Except Kelthur will turn into a spectral ghost on the battlefield instead.

He cannot be attacked while in spectral form, and can use all of his attacks, including his ultimate. He’ll also gain an 80% haste buff. The downside to this form is that he will gradually lose health while in it, although starting at level 141 he can gain 40% health back when an enemy is slain.

Skills

SkillDescriptionLevel Upgrades

Blades of Fury

Kelthur targets the enemy that is farthest away from himself with his shuriken which deals 65% damage to all enemies standing in its path. Once the shuriken reaches its final target, Kelthur catches it and proceeds to attack the enemy target for 180% damage.Level 81: 70% of final attack damage dealt is returned to Kelthur as health.
Level 161: Final attack damage is increased up to 220%.

Retaliation

Kelthur completely dodges an incoming enemy attack and jumps in front of the attacker, unleashing a counter-attack on them that deals 150% damage. Ability is activated once every 10 seconds.Level 21: Damage increased by up to 170%.
Level 101: After counter-attacking Kelthur's Haste is increased by 60% for 4 seconds.
Level 181: Ability is activated every 8 second.

Displace

At the beginning of battles Kelthur swaps places with an enemy target. Any damage that the enemy receives will be increased by 35% for 7 seconds. This ability prioritizes enemy targets that mirror Kelthur's position on the battlefield.Level 121: Damage received by enemy is increased by 35% for 10 seconds.
Level 201: Damage received by enemy is increased by 50% for 10 seconds.

Ethereal Resurgence

When Kelthur dies he comes back to the battlefield in spectral form. While in this spectral form Kelthur cannot be attacked, however he will gradually lose health over time. Simultaneously Kelthur is still able to use his normal attacks and ultimate ability normally in combat. Kelthur's Haste is increased by 80% for the time that he remains on the battlefield in spectral form.Level 141: 40% of Kelthur's health is restored while in spectral form when any non-summoned enemy is slain.
Level 221: 60% of Kelthur's health is restored while in spectral form when any non-summoned enemy is slain.

Lore


The social hierarchies in Esperia can at times be strict, and are occasionally unjust. Sons and daughters answer for the transgressions of their forebears as nobles grow wealthy on the work of their underlings. Kelthur was one such victim of this. The son of a nobleman and a peasant woman, he found lithe welcome in any strata of society. To the workers in the fields, he was a spoiled bastard of a lord, living a life they could lithe understand or relate to within the walls of a castle. To the nobles of House Marwen he was an unsightly blemish on the elegant surroundings. With only his father Lord Marwen on his side, he grew up withdrawn and taciturn, seldom finding a kind word or helping hand inside or outside the castle.

The primary architect of Kelthur’s ostracism was his nominal stepmother, Lady Marwen. Having married into he family as a Rayne, she had always been accustomed to the best of everything. This boy existed as an insult to her, and even worse, she could see how her husband favored the peasant’s child over the noble—born son she had given him. With every bullseye at the archery range, every lightning—fast parry in the sparring yard, every acrobatic feat on the castle walls, she could see the little rat endearing himself further to his fool of a father. Her own son, Dalton, preferred fine clothes and foods to martial endeavors and went largely ignored by the lord of the castle. Fearing that her son may lose influence in his own house, or worse yet even be stripped of his title of heir in favor of his low-bom older brother, she hatched a plan.

The death of Lord Marwen was sudden and mysterious, and all the signs pointed toward Kelthur as the culprit. A believable accusation and motivation, prepared well in advance by the Lady Marwen and her son, were levied against Kelthur at his public trial. She revealed that he had spied and even killed in the service of their house, positing that as his list of clandestine achievements grew, so too did his resentment for the nobles who surrounded him yet refused to give him the recognition he must surely desire. She feigned pity, explaining that the boy must have been tired of furthering the status and influence of a man who had named another heir over him. Furthermore, he was intensely jealous of his half—brother, who as it happened was his better in almost every conceivable metric. Unfortunately, there was nothing to do about the murder of a lord other than a summary execution. The customs, after all, had to be observed. Kelthur’s denials and explanations fell on deaf ears, and realizing that the trial was a mockery, he gave up trying to defend himself. As they tied the noose, he uttered his last words. The remaining Marwens would die screaming under his knife.

Among the crowd assembled for the hanging were covert members of an unusual sect of necromancers known as the Grave Vow. This small group utilizes their dark talents to right wrongful deaths of all kinds. Hearing Kelthur’s last words and seeing through the thin veneer of justice pantomimed at the trial, they decided to assist the young man whose life had been cut short. He did, after all, deserve a chance to keep the oath he had made on the gallows.

“l keep my promises”.

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Random

This kid is a beast, hes a ultimate counter to lightbearers, and I dont have any trouble beating any. He requires you to use IQ to make his Displace ablity to well, as is has increased damage after teleportation skill.

JDX
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JDX

Kelthur is so underrated: Eventhough he is an agility hero, I purposely put him in the front ranks in order to switch position with (and increase damage % to opposite enemy) along with taking full advantage of his shade reincarnation ability. His shiruken boomerang ult can also be a strategic trump card in that Kelthur will teleport to the final target, and gain health from the last portion of this attack, effectively extending his life prior to coming back in his graveborn shade form.

Yallah
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Yallah

Paired with Saveas (back lane with Kelthur on the same line as an enemy you want to target, you will also need a tank like Estrilda just front of them that pushes through your opponent’s side to make sure Saveas keeps focusing the right target) on midgame its displace ability allows you to merely instant kill any back lane hero,which really helps to eliminate some treads in PvE.

AaronTheGOAT
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AaronTheGOAT

Lol paired with savaes you can’t even use savaes after 160

ida
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ida

just got him and he’s neat. i like his resurrect, but it lasts very short. his healing skill at 141 is probably a must. but to be honest, the graveborns allready have so many damage dealers that he kinda just blends in. what the graveborns REALLY need is a support hero at this rate

Zenoc35
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Zenoc35

When dev. Run out idea

Kamekaze
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Kamekaze

Seems like an excellent hero to pair with Isabella to single out a priority target.

ThiccAsHeck
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ThiccAsHeck

His displace ability seems similar to Athalia in that it targets a specific enemy of choice at the beginning. Used together, they could add a new level of control in certain fights. Co-ordinated with Tasi and Silvina (mid-game), you could start a battle with some control over almost every enemy (assuming you co-ordinate their abilities to not overlap).

SkittlesthePanda
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SkittlesthePanda

But I wonder how your supposed to be able to get him and Isabella because I havent gotten her at all but I have got Shemira and Nara.

Kamekaze
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Kamekaze

The same way you get most other heroes. Keep pulling until you get them. Faction pull for the faction you want to narrow it down a bit. Isabella is also available in the current event going on, but there’s probably more useful heroes available for you for now. Isabella is more for late game.