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Mehira

“Mind Cager”

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FACTION:

Hypogean

RARITY:

icon2

Mehira is a powerful hero for the Hypogean faction. She was added in patch 1.20. She’s going to be fairly hard to obtain at higher ascension levels without spending a lot of diamonds at the Stargazer.

Her ultimate ability “Mesmerize” is basically an upgraded version of Tasi’s “Slumber“. It will not only CC enemies for 4/5 seconds, but also force them to attack each other with normal attacks as well. It is possibly one of the strongest ultimates in the game.

Her second ability “Whiplash” is also extremely strong. It’s an AoE ability that will hit everything, including allies. However, when an ally is hit by it they’ll gain 65 energy and a 40% haste buff for 8 seconds. At level 101 Mehira will also gain health for 50% of the damage done by it.

Infatuation allows her to mark an enemy for up to 12 seconds that reduces their damage done to her by 40%/80%. She’ll also steal 3% of their current health.

At the beginning of every battle Mehira will sacrifice 60% of her current health to summon 3 minions that will attack enemies. When the minions return to her, she’ll convert 30% of their damage done into health.

If she receives any fatal damage while the minions are alive, Mehira will not die, but instead sacrifice one minion to gain 25% of her maximum health back.

Mortals wage a constant battle of the self. A struggle between will, temptation, indulgence, and restraint. This internal battlefield is where Mehira, the Mind Cager finds her prey. Even those with iron-clad convictions find themselves unsuspecting victims of her terrible power, bent to the seductive whispers of her depravity.

Mehira can sense proclivities in individuals of which not even the people themselves are aware. She plays on subconscious impulses as if a harp, plucking strands of shameful desire to bend peasants, clerics, paladins, and kings to her will. No amount of worldly status or piety is sufficient to withstand the shadow she casts over the living spirit. Esperia is scattered with her slaves, people from all walks of life, by outward appearance like anyone else, but whom on the inside are obedient worshippers, so accustomed to the lash of their perfect master that they crave it. The anguish gifted them by the object of their devotion is superior to any tangible  pleasure they could attain through their own means, and thus they are absolutely devoted, forgetting who they once were, heart and soul broken into new forms, existing solely to seek sensation.

It is Mehira’s own nature, her fickleness, that has saved the realms from her nearly immeasurable power. She craves challenges and seeks to accomplish greater and greater things. The ease with which a mortal mind can be ensnared, the simplicity of subjugating the spirit, have bored her. She had been playing a game without an opponent- an insult to her true potential. It wasn’t until an unforeseen encounter with a very unusual subject that she felt once again that near-forgotten twinge of curiosity and perhaps even danger.

She came across a presence, something that bore the signature of prey, but somehow different. There was something else lurking under that signature, something tied so closely to it as to be melded into nearly the same identity. She approached, weaving the snares and casting them toward the intruder. Her magic sizzled and dripped away from the figure. What would usually have bound the target in an agonizing hold had no effect, and the next thing she knew, a flurry of crossbow bolts flew to meet her, brushing against her wings and rasping along her neck. With a shouted command and imperious gesture, the shadows erupted with thousands of screeching bats to cover her escape.

For the first time in recent memory, she had found something that sparked her interest. A new force capable of withstanding, at least for a moment, the spiritual corrosion she wielded like a scythe. This meant only one thing. There were spirits yet remaining in this world that she had not yet taken as her own to mold. There was still a challenge, a new thing to be captured, to be bent, to be broken.

“Don’t be shy. I already know what you’re thinking.”

CLASS: Intelligence
ROLE: DPS, Support
TYPE: Mage
POSITION: Any
ARTIFACT: Call, Blade, Eye
UNION: No

Item – Lash of Submission

A whip, the touch of which enslaves its victims. The tool of a cruel master.

Skill – Carnal Bliss

When any non-summoned allies lose health, 10% of the health lost will be given to Mehira.

[+10 Unlocks] When other teammates lose health, 15% of the health lost will be given to Mehira.
[+20 Unlocks] When other teammates lose health, 20% of the health lost will be given to Mehira.
[+30 Unlocks] If at full health, any excess healing abilities or effects that Mehira receives will be converted into energy.

HERO SKILLS

Mesmerize

Mehira entrances an enemy heroes which causes them to start attacking each other with their normal attacks for 4 seconds.

Level 81: While entranced, enemies will not recover energy when attacked.
Level 161: Enemies are marked for 5 seconds.

Whiplash

Mehira uses her whip to deal 120% AoE damage to everyone in front of her including allies. If this ability inflicts damage upon any of her allies, they will recover 65 energy and their Haste will be increased by 40% for 8 seconds.

Level 21: Damage increased by up to 125%.
Level 101: 50% of the damage inflicted by this ability is converted into health for Mehira.
Level 181: Damage increased by up to 130%.

Infatuation

Deals 60% damage to a single enemy target and reduces the damage Mehira may receive from the enemy target by 40% for 10 seconds. Simultaneously, Mehira will leech 3% of the enemy’s current health to restore her own.

Level 121: Enemies are marked for 12 seconds.
Level 201: Damage increased by up to 80%.

Hellspawn

At the beginning of battles Mehira will sacrifice 60% of her current health to summon 3 minions which will automatically attack her enemies for 65% damage. After returning from an attack the minions will convert 30% of the damage they have inflicted upon their enemies back to Mehira as health and if Mehira receives any fatal damage she will sacrifice a minion in order to restore 25% of her maximum health.

Level 141: Damage increased by up to 70%.
Level 221: Damage increased by up to 75%.

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RandomMother of dragonsDeputy DiddleReDeRLorenzo La Greca Recent comment authors
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Random
Guest
Random

I got her in Elite soulstones, And for some reason, I got her Two more times in soulstones, Whether im failing a level, I put Mehira in, and she completes almost 75% of levels for me. 25% which It can’t work. I swap only if I can’t pass

Cespie
Guest
Cespie

The notion that her ult is basically an upgraded Tasi ult is extremely incorrect. Tasi’s ult offers bonus damage on the affected targets, which often amounts to more than basic attack swatting. Not only that, but Mehira’s ult also lets the enemy team recharge energy through these attacks below level 81. Then there’s the fact that Tasi’s ult is global, and Mehira’s is a frontal cone attack. Not only does this mean that Mehira can miss targets not directly in front of her, it also, means that she can end up firing the ult the “wrong” way, if she is… Read more »

Sped
Guest
Sped

Can you get this hero by buying the “any hero tavern cards”?

ReDeR
Guest
ReDeR

yes I just got her that way today

forrester
Guest
forrester

Any idea if Ezizh cards can be used to ascend her? Or all require Mehira cards

Abc
Guest
Abc

Just Mehira

bupk1s
Guest
bupk1s

Just pulled her from a random x10 summon for 2700 diamonds and also got the new Gorvo in the same x10 pack.

Elysione
Guest
Elysione

Mehira is probably the most usable between Mehira/Ezizh/Athalia for a F2P at lategame.

This is due to Mehira’s mains points are her Disruption(Ult) and Buffs(Whiplash), and neither scale based on her stats, only levels.

Higher Ascension levels would of course still be nice for survivability and extra damage.

bupk1s
Guest
bupk1s

Ive got Athalia at Elite+ as a F2P player and she does very fine vs Mythic enemies in Labyrinth and like rank 80-ish in arena.

Gatito Sad
Guest
Gatito Sad

Pulled Mehira and she’s awesome considering she’s just elite. Goes really well along my ascended Shemira since both keep healing forever (plus AoE damage and cc). Really want to ascend her, although it will take a really, really long time. Would love if they could include her in the store for 250k tokens like Athalia (which is the one I’m buying for now)

Daekie
Guest
Daekie

It seems fairly likely Mehira tried (and failed) to capture Fawkes — not only does he wield a crossbow, but “something else lurking under that signature, something tied so closely to it as to be melded into nearly the same identity” is probably referring to the parasite that gives Fawkes his magical abilities. In addition, Fawkes hunts the “undead and unnatural”, and I’d argue that Mehira is pretty dang unnatural given her status as a Hypogean.

Kyrosera
Guest
Kyrosera

I imagine the fact that Fawkes has the only crossbow in the entire game would also narrow it down quite a bit.

Lorenzo La Greca
Guest
Lorenzo La Greca

Vurk has a crossbow.

Kyrosera
Guest
Kyrosera

Correction: the only crossbow-user in the game that isn’t completely forgettable.

Deputy Diddle
Guest
Deputy Diddle

That, and they were introduced in the same update

Mother of dragons
Guest
Mother of dragons

Nice deduction, adding a whole new layer to the lore

Fawkes: you want to control my soul? Get in line maam
Necromancer: hey i was here first

Hunter Cutchin
Guest
Hunter Cutchin

Pulled her last night, absolutely AMAZING! even just as an elite she’s progressed me much further into the game. Extremely powerful unit