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Best Team Comps

This is a list of useful team comps for AFK Arena. Some of them have been personally used and tested by me, all the way up to chapter 34. Others have been submitted by players whom have had good success with them in various parts of the game.

Generally speaking, when making a team you want to have at least 3 heroes of the same faction for the bonus and one carry hero. You might have to use a comp with no faction bonus on some campaign stages though, it really depends on which heroes you have available to use.

If you want yours added, you can submit it here.

Endgame PvE Teams

Credit to Whitesushii for these teams!

These are the main lineups people use to push chapters 27-31 and constantly rotated for multi-fight stages 31 onwards.

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God Comp

#colspan#Core

Alternative

Multi-Fight
#colspan#Level Deficit: 100-120
God comp also known as lockout comp, revolves around activating Ezizh's passive to deny enemy ultimates while at the same time regenerating energy through Twins, Mehira and Rowan. Talene & Saurus also offers heals for the team to keep them alive through chip damage. Win condition is typically for Talene/Saurus to gain enough damage over the course of the extended fight and kill enemies off one by one till the fight is over
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Safiya + Eironn

#colspan#Core

Counter

Multi-Fight
#colspan#Level Deficit: 100-120
Safiya is the core component of this comp both in her ultimate and her passive. Most fights start off with Eironn dragging enemies into Safiya's barrier which increases ally attack rating while reducing enemy attack and haste. Safiya will then typically finish the fight with her ultimate which has one of the highest scaling in the. For multiple fights, Lyca, Tasi and even Rowan might be rotated onto other lineups which calls for strong alternatives such as Nara (additional pull) or Skriath game.
1234

Gwyneth

#colspan#Core
 
Alternative

Multi-Fight
#colspan#Level Deficit: 100-120
Gwyneth is the main damage dealer with all the other heroes seeking to buff her output in any possible way. There are a few replacements for Lyca in the core comp such as Belinda (for crit), Šafiya/Khazard (for more damage) or even Talene to soak more damage.
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Daimon

#colspan#Core

Alternative

Multi-Fight
#colspan#Level Deficit: 100-120
Daimon is pretty much your one man army in this comp. Against enemies with lower damage output, he can even be placed on the frontline in favour of more counter-pick options such as Athallia at the back (plus he gets to gain energy faster). Other suftable substitutes not mentioned include Talene, Gorvo and even Oden. The idea is to play your best tanks and buy time for Daimon to stack up and in multi-fights, run the tanks you can afford for this comp.
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Thoran Cheese

#colspan#Core

Alternative

Multi-Fight
#colspan#Level Deficit: 100-110
Thoran's ultimate reflects damage back to enemies depending on the amount he received. As such, the goal is to basically drag as many enemies as possible beside Thoran so they are within his radius when he ults. Having his signature item unlocked allows him to do this once and having his SI at +30 adds a second shot, making the strategy a lot more reliable. Since this method is heavily RNG dependent, many end game players choose to run Thoran Cheese for their first fight in the series.
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Eironn

#colspan#Core

Alternative

Multi-Fight
#colspan#Level Deficit: 100-110
Losing Safiya means losing a large portion of your buff/debuff and main damage output but shifting the focus to Eironn allows for an earlier burst in situations where Safiya is too slow to make an impact. Eironn by himself also have better crowd control options with his freeze which can potentially chain better into Tasi sleep. Dropping Safiya also allows for more alternative burst options in the form of Zolrath and even Athalia, both benefiting from Lyca which can be enough to close fights.

Endgame PvE Alternative Teams

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Izold

#colspan#
#colspan#Izold is a solo carry who typically stays alive and tops damage charts even with his entire team dead. His recent viability came from his 3/3 furniture with makes his ultimate a lot more reliable on top of CC immunity from +30.
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Shemira

#colspan#
#colspan#Shemira is kind of in a bad spot right now with much better heroes but I figured I should mention her since a lot of people have her built and she's still capable of 80 levels deficit which isn't too bad.
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Flora

#colspan#
#colspan#Flora is an unkillable source of damage which synergizes really well with the survivability offered by Talene and Orthros. This is also a PvP lineup but it's PvE variant tends to run Daimon more than Flora nowadays.
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Belinda

#colspan#
#colspan#Belinda comps are pretty outdated at this point but still decent for pushing the sub 80-90 level deficits. Fawkes and Lucius can be easily substituted for Tasi and Lyca while some may choose to even run Eironn to group enemies up.
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Solise

#colspan#
#colspan#Generic tank and spank build to keep Solise alive and have her do all the damage. Requires fairly deep investment in the form of +30 Signature and +3 Furniture for Solise to perform.
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Gorvo

#colspan#
#colspan#Anthro from discord actually shared this lineup with me and iť's a lockout comp utilizing Gorvo's early CC to ensure no damage taken at all. Notably, the player needs 3 furniture on Skriath and Call on Gorvo.
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Satrana

#colspan#
#colspan#Satrana niche of healing reduction, coupled with high damage output and decent survivability makes for a good counter-pick and a decent hero in general. Having her as a frontline carry also opens up other heroes for multi-fights.
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Khazard

#colspan#
#colspan#Khazard's signature item increases the duration of negative buff effects, making Mehira and Tasi more potent. Khazard is also capable of considerable crowd control and damage. Some substitutes include Arthur and Nakoruru.

Other Teams

1

The All-Stars

Nemora | Tasi | Lyca | Shemira | Brutus

PvE/PvP (Mid-Game/Late-Game)

This is an extremely strong comp that can carry you through late game. It’s the main team I’ve used all the way up to chapter 24+.

You can play it in two ways: Brutus + Shemira at the front, or Brutus + Lyca at the front.

The only downside to this team is the lack of an off-tank. If the enemies front-line have high enough burst the whole team general crumbles pretty fast. You need Shemira to survive long enough to cast her ultimate ability for this team to work well.

The Budget All-Stars

Nemora | Arden | Lyca | Shemira | Brutus

PvE/PvP (Mid-Game/Late-Game)

Exact same concept as the normal All-Stars team, except Arden replaces Tasi.

This used to be my main team before Tasi was released. It’s still very strong, but is limited by Arden’s level. You can continue to use him for CC beyond 160. However, he will start to get one-shot against certain teams at the higher level.

TURTLE ALL DAY

Nemora | Tasi | Lyca | Lucius | Brutus

PvE/PvP ( Mid-Game/Late-Game)

This is a more defensive focused team that basically relies on stalling the game and letting Brutus do his thing.

It can actually be a really strong comp, especially against damage heavy enemy teams.

You can also replace Brutus with Shemira if she can survive long enough.

P.S. Shout-out to anyone that gets the reference for the name.

Tornado Party


Nemora | Eironn | Tasi | Lyca | Brutus

PvE/PvP (Mid-Game/Late-Game)

This is another variant of the typical all stars team. Replacing Shemira with Eironn. The added bonus of having him in this team that you’ll get the 4+1 faction buff.

The basic idea behind this team is that Eironn will pull in enemies at the beginning of the battle so that they’re all grouped up. This allows Brutus to whirlwind them, and then Eironn will proceed to absolutely annihilate them with his tornado ultimate ability.

The placement of Eironn is extremely important for this comp to work effectively, in fact that goes for any team with Eironn in it really. Placing him in the back-middle position will always pull 3 enemies, which is maximum value but might not always be ideal. You should aim to position him to pull the weakest enemies or ones that have abilities that can be disrupted at the beginning of the battle.

The weakness to this team is that Eironn may just instantly die to the enemies pulled. He relies on dodge rating, so this team may not work as well at lower levels if he has bad gear. Placing Lyca in the front is also relying on dodge a bit.

When this comp works, you’ll see Eironn dish out some insane damage.

Great Aegis


Athalia | Rowan | Elijah & Lailah | Estrilda | Lucius

PvP/PvE (Late-Game/Endgame)

Submitted by Nierieo.

This Formation seems to be very strong and prominent for some competitive regions in Legends' Championship. It's very ultimate dependent, but once it starts gaining momentum it's as if the entire team is always surrounded by a Great Aegis. This formation basically revolves around the synergy between E&L (Elijah & Lailah), Rowan and Lucius; I'll discuss possible variations since the last two members can be up to the preference of the player. Elijah and Lailah are the key players in this team as it is their ultimate that the team very much relies on. When E&L, Rowan, Lucius start their ultimates, it basically guarantees the others also cast theirs soon. Lucius' and Rowan's healing and energy from (Rowan's Signature Item) allows either member of this trio to cast their ultimate faster. I suspect this would be very weak to burst compositions as it will need a few moments before it really starts going.

This usually starts off with Elijah and Lailah Ultimate Ability: Hope, providing a large Haste and Crowd Control buff to the entire team. This allows Rowan and Lucius to both gain energy faster, as they are now hasted and cast abilities and attacks faster while being uninterrupted. Rowan usually follows up with his Ultimate Ability: Dazzle, which stuns nearby enemies and gives allies additional energy. This helps E&L and Lucius recharge their energy faster as well as providing some situation crowd control. Lucius then casts his ultimate which makes up for the squishy nature of E&L as well as generally providing a strong shielding to the entire team. This process then repeats until enemy is dead or the timer runs out. I see this being viable even if E&L and Rowan were only Epic tier as Lucius is the primary reason this formation is so strong.

Unto the possible variations, what's usually seen in competitive play is a combination of Athalia and Estrilda, Athalia for strong Burst Damage and Early Crowd Control, and Estrilda for even more energy generation to keep the "Aegis" up. This combination also gives the formation a 5-type Faction bonus as it only uses Celestials and Lightbearers.

Possible Variations could include (but are not limited to) Gorvo for Additional Shield Potency due to his passive, Ferael for Sustained Damage, Strong Crowd Control and Debuffs, Shemira (though be cautious of Athalia and her S.I.) for Sustained Damage, Hendrik for Crowd Control and Faction Bonus. Nemora for Healing Potency and Crowd Control, Lyca for Additional Energy, Buffs, and DPS.

Heavy Cleaver


Lyca | Eironn | Safiya | Ulmus| Brutus

PvP/PvE (Late-Game/Endgame)

Submitted by Nierieo.

This formation was something I recently suggested to counter the Aegis Formation going around in competitive play. I've actually seen it be in play once and the results did not disappoint, with many of the theoretical interactions going as planed. I intended this formation to be able to cleave through defenses and deal some massive damage. The main heroes which make this formation work are Eirron, Safiya and Ulmus, with Eironn ideally being the main factor of the formation. This formation has a lot of Burst Potential and can shutdown a lot of cheese/synergies which require some time to get rolling. This Formation is very Signature Item Dependent as Eirron and Safiya having their Signature Items make the flow of certain interactions much more streamline. However could potentially be weak to Crowd Control Oriented Formations, as well as certain hero interactions.

The synergy between Safiya's Spectral Disruption and Eironn's Vortex is very strong as it essentially halves the haste of 3 enemy team members (assuming Eironn is in the middle of the formation using his Vortex ability). Safiya's Spectral Disruption not only increases the damage all allies inside it, but also SIGNIFICANTLY slows the haste of enemies inside it as well. Eironn's Vortex if positioned properly can pull 2-3 enemies towards where he is at the moment, perfect synergy for Safiya's Spectral Disruption. Ulmus makes this even stronger as he ideally roots all three opponents pulled in by Eironn's Vortex. Eironn also counters shields with his Sylvan Oath Passive, as well as being able to dish out massive damage with his Ultimate Ability: Elemental Surge and Twin Force Ability. Having his Signature Item also allows Eironn to freeze his enemies after using his Elemental Surge, allowing for more survivability after the later exchange of abilities. Safiya's Signature Item can also act as a backup plan as Ulmus and Eironn can usually provide enough disruption for Safiya's Signature Item to start kicking in and buffing her damage significantly (as well as crowd control if it is maxed). Ulmus serves as the support/tank as he provides very nice Early and Late Crowd Control (if he gets to the latter part of the match), as well as some decent sustain with his Forest's Oath and Life Torrent Abilities. You mainly want to take him because his Ability: Writhing Roots synergies very well with Eirron's Vortex Ability as it allows him to potentially Root the three enemies Eironn pulls.

I would recommend Brutus and Lyca in this formation as they can provide some really nice buffs and debuffs for the entire team to abuse. Brutus and Lyca also allow the team to enjoy a nice 3+2-type Faction Bonus, as well as Lyca's Signature Item having a nice buff for the team in general. Nemora is also good if you are mainly worried about the team's sustain or think you might need just a little bit of crowd control. Khasos is a very bold pick for this team as well as him being a difficult pick due to him being very Signature Item dependent; Khasos can provide a lot of potential burst with his signature item as he can cleave through enemies with his Throwing Axes Ability, as well as providing a nice Life Leech Aura to the team. Tasi would generally a nice addition due to her strong single target CC and great AOE CC.

Nature's Stride


Nemora | Lyca | Ulmus | Gorvo | Estrilda

PvP/PvE (Mid-Game/Late-Game)

Submitted by Nierieo.

This formation is my personal favorite as I happened to use it to beat the early stages of the game, as well as the later stages when I got my heroes to a high enough ascension for this to work. This mainly revolves around the Synergy with Estrilda in the frontline and Ulmus in the backline. This is countered by very specific formations which involve certain heroes being present, which I will discuss later on. This synergy works best with Lyca's Signature Item as it is not a mage-dependent composition which allows it to generally benefit from the damage buff Lyca's Signature Item gives. Without further ado, lets get into the synergy.

This mainly has to do with the synergy between Estrilda's Ability: Ridicule and Ulmus' Ability: Writhing Roots. For those people who didn't know I'll explain why the individual abilities and why they work so well together. Estrilda's Ridicule allows her to knockback the opposing enemy she is facing, while Ulmus's Writhing Roots allows him to root an enemy and the enemies near to the target for a set amount of time. It is highly reliant on Ulmus being behind Estrilda so that when she casts Ridicule, he can follow up with Writhing Roots, rooting not only the Ridiculed Target but also the targets nearby. Given that these are both abilities that they first cast at the start of battle, this makes it such that this interaction can basically act as a pseudo level-141 Arden Root, and we all know how strong THAT root is. The weakness of this is the "weight" of certain heroes in the game, meaning how far back can certain heroes be knocked back by Estrilda's Ridicule. Heroes I know who will not be pushed back far enough for Ulmus' Writhing roots to hit both targets will be Brutus, Golus and Skreg (though there may be more), but it usually works and is very strong in campaign.

It also has the synergy of potentially not having to worry about three units interrupting Estrilda's Inspire Ability, which is a very VERY strong ability if she gets to cast it. Allowing Ulmus to get to his Deep Roots Form faster, as well as buffing the team's damage output. For potential Synergies I highly recommend Lyca as she provides that early haste which makes this have a high chance of succeeding, especially against an enemy Estrilda. Lyca also provides Energy along with Estrilda, which can really help assure your team gets their Ultimates off first, as well as providing a nice damage buff to your team if she has a +20 Signature Item.

Some potential synergies with this team are Gorvo to buff Ulmus' shield as well as provide a good Crowd Control Abilities, Lucius/Nemora for the Sustain and healing buff for Ulmus' abilities. Fawkes/Tasi because they can generally provide strong Crowd Control Abilities. Thane/Serius for good DPS and Potential Crowd Control. These all generally help provide a Faction Type Bonus to the team as well!

All-Evil


Isabella | Ferael | Nara | Thoran | Grezhul

PvP (Late-Game/Endgame)

This is a strong burst comp that can test the defense of any enemy team. Works very well in the Legends' Championship against the typical stall teams.

Isabella can be replaced with Athalia for even more burst and disruption in PvP, but she is very strong herself.

It's also a decent team for the guild boss Wrizz as well, but Thoran is a weakness. Shemira or Athalia can replace him.

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