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The Abyssal Expedition

The Abyssal Expedition is a new cooperative feature added to AFK Arena in patch 1.39. Currently it is in a “beta” state, and will likely be adjusted over time.

It can be found within the Dark Forest. In order to enter the event, players must enroll for it.

The current requirements for entering is to complete Stage 15-40.

It is essentially a replacement for the old guild wars event, except instead of competing against each other, they work together towards a common goal.

Developer Notes

These were taken from the recent Developer Update on May 30.

Only Ascended Tier Heroes of Elite+ or higher quality can be used.

The last player to destroy a gate defender will occupy the gate. An occupied gate is considered the equivalent of a Settlement. After giving up control of the gate, the new defender will be a common settlement enemy, and not the original boss.

After fighting defenders, end-of-battle HP will persist, but energy will be reset. Additionally, HP remaining will not be preserved if the battle timer expires.

Multiple players can fight the boss at the same time, but for demon minions and Settlement battles, only 1 player can fight at a time.

Bosses and demon minions will not recover HP between fights, allowing you and your guildmates to take them on at your own pace.

Any area you have not unlocked, once occupied by another player, can also function as a connected area.

After fighting a world boss, the top 50 guilds (ranked by damage dealt to the boss) will be displayed on a leaderboard, but since this is the first run of the event, there will be no prizes for ranking.

Enrollment

When the event first starts, there will be a preregistration phase that lasts for 24 hours. Players that belong to guilds may preregister for the expedition during this time.

Once the initial phase is over, the normal registration part will begin. The remaining players that did not preregister or aren’t currently in a guild and register now will be randomly assigned to expeditions.

Each expedition can have a total of 70 players.

Players that miss registration cannot enter the event.

The Beginning

Once the event has begun, players can choose 10 heroes to aid them. Ideally you’ll want to build 2 teams out of the 10 heroes you choose.

These heroes can be changed, but the replacements will start with 0 food, so pick wisely! As your title increases, more heroes can be added to the pool.

At the beginning of the expedition everyone will be randomly placed on the outskirts of the map.

Expanding Your Territory

Players can expand their territory by attacking adjacent settlements.

Attacking a settlement will consume 12 of a new resource called “Food”. This is basically a stamina system. If the player is defeated, they can redo the battle at the cost of extra food.

Food can be obtained by defeating enemy settlements and also by passively regenerating it per hour.

There is a limit to how many settlements a player can occupy, however they can abandon one at any time. The amount of settlements a player can have is determined by their current title.

Regions

The Abyssal Expedition has a huge map. There are 4 different regions on it. Anyone can enter Verdant Prairie, however the rest of the zones require a certain title to enter.

RegionTitle
Verdant PrairieSquire
Winding ValleyViscount
Scarred RuinsEarl
Forsaken TerritoriesMarquis

Blessed Essence

Occupying settlements will produce a certain amount of “Blessed Essence” per hour. Once essence is available to be collected, an icon will appear over all currently occupied camps. Tapping it will reward Blessed Essence and a random chance of obtaining a relic.

Blessed Essence can be used to unlock Relics and level them up.

Certain camps will have the option to garrison a matching faction hero from your overall hero list inside it, a bit like a mercenary. This will make it generate more Blessed Essence per hour.

Blessed Essence is also tied to certain tasks that must be completed in order to gain higher titles.

Relics

Each hero class has their own relics within the Abyssal Expedition.

There are 6 unique relics per class (Warrior, Ranger, Mage, Support, Tank) and 5 different level tiers of each one (Common, Rare, Elite, Legendary, Mythic).

All relics of a certain class and tier must be obtained to unlock special traits and raw stat gains. This functions extremely similar to the Elder Tree system.

Relics are randomly obtained from tapping on occupied camps when Blessed Essence is ready to be collected from them. The stronger the camp is, the higher the relic level will be.

Lower level relics can be combined to create higher ones.

New Stats

These relics actually introduce 4 brand new stats to the game. So far, they’re only found within the Abyssal Expedition.

NameEffect
TenacityWhen a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.
InsightWhen a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.
Crit AmplificationCritical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%.
Crit ResistanceCritical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%.

Bosses

There are various types of bosses found within the Abyssal Expedition. These can be fought together with everyone else, much like the guild boss system.

Territory Boss (City/Gate)

Defeating this boss will allow everyone to advance to the next region, assuming they have the required title.

World Boss

Defeating these bosses will offer titles and other rewards.

Final Boss

Aside from trying to obtain the highest title possible, the main goal of the Abyssal Expedition is to defeat the final boss. His name is “Gouldos, the Lovecraftian“.

He’s the Cthulhu looking creature seen in the images released by Lilith to promote the event. It’s unclear at this time how he is found and defeated.

Titles

Titles are the main progress system. Unlocking new titles will enhance your expedition and also grant rewards.

TitleHeroesSettlementsRelic QualityRewards
Squire1020CommonNone
Knight1025Rare1,000,000 Gold, 360 Rare Hero Soulstones
Lord1525Elite500 Hero's Essence, 400 Twisted Essence, 60 Elite Hero Soulstones
Viscount1530Elite2,000,000 Gold, 20 Common Hero Scrolls
Earl1535Legendary1000 Hero's Essence, 50 Amplifying Emblems
Marquis2040Mythic2,000,000 Gold, 30 Faction Scrolls
Duke2540Mythic1500 Hero's Essence, 50 Emblem Choice Chests
Prince3040Mythic2500 Hero's Essence, 20 Single Stargazing Cards
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Seamus
Seamus
15 days ago

So for over 24 hours it’s be just been saying the event is concluded. Bummed since it says it’s supposed to be open a few more days…

Joshua L Snider
Joshua L Snider
17 days ago

I’m stuck at the entrance to the scarred ruins, it’s just too tough for me to get through. Is there some magic trick I need to unlock?

thbt
thbt
23 days ago

How can I finish the mission “deal 60000000 damage with a single attack to the final boss”? Don’t understand what it wants!

Ary
Ary
Reply to  thbt
19 days ago

you need to deal 60M dmg in a single battle against the boss. use your 5 most damaging heroes (depending on your relic upgrades). I did it with tier 5 agility relic and heroes.

Raul
Raul
25 days ago

Would really benefit with a way to message specific players. I’m proceeding with 2 guys that have names in another language, hard enough to communicate without a potential language barrier. Chat is full of comments from players that have nothing to do with me or my area.
 
 

Ffg
Ffg
25 days ago

Where’s the scarred ruins?
Right now im at winding valley!

Deh
Deh
Reply to  Ffg
25 days ago

That’s what I’d like to know too….can’t find it

Noreg
Noreg
Reply to  Deh
19 days ago

It’s the third tier in. After Winding Valley, but it’s a long ways in.

Sheyku
Sheyku
1 month ago

I am really excited about how the teamwork part will be. Yet we just conquer cities on a big map. I would love it, if you really need to take the right heroes for your boss fights and have tactical decisions to defeat him. For the moment, it looks like a lot of work has been put there. Nice, Lilith, keep goin.

Pascontent
Pascontent
1 month ago

Some people are real enthousiast, this event is really not great at all. rewards are small (as usual) no interrest at all compared to time to spent in. A guild event??? not really and especially as you are eventing with other guild > non sense. You should spend more time fixing, evolving, modifying the existing content there are plenty of things to do/correct. Waste of dev ressource time to my opinion.

Haters gonna hate
Haters gonna hate
Reply to  Pascontent
1 month ago

Only waste here is you raging about the best event in this game, tons of reward, deep strategy and still a beta, you must take a deep irl breath instead of crying about it

Leandro Witzke
Leandro Witzke
Reply to  Pascontent
1 month ago

you cannot be serious, is amazing to have events and alternative to the normal game. Is very funny and it is amazing how the people are communicating right now to try defeat different bosses. Thanks for the event afk arena

Yogg
Yogg
Reply to  Pascontent
29 days ago

i think the event is cool but yes compared to time to spent in the rewards are small !

A player
A player
1 month ago

Very nice keep this up !!!

Meathead
Meathead
1 month ago

I agree. By far the best event offered to date.

NeroGothic
NeroGothic
1 month ago

This event looks like an another game. Awesome!

BigBlackTock
BigBlackTock
1 month ago

This is the best event ever made. MAKE IT PERMENANT LILITH

Zoey Mara
Zoey Mara
1 month ago

i wish you could change your start point so you are with your guild mates and not spread out all over , alot of my guild is on the top of the map and im stuck in the bottom of the map

Angus Pritchard
Angus Pritchard
1 month ago

This is one of the best events/features of the game to date. So well thought out and really increases the importance of guilds with the teamwork. I love it!

Dodger
Dodger
1 month ago

Sounds like a nightmare

Des
Des
1 month ago

They put a lot of thought into this