The Abyssal Expedition
The Abyssal Expedition is a new cooperative feature added to AFK Arena in patch 1.39. Currently it is in a “beta” state, and will likely be adjusted over time.
It can be found within the Dark Forest. In order to enter the event, players must enroll for it.
The current requirements for entering is to complete Stage 15-40.
It is essentially a replacement for the old guild wars event, except instead of competing against each other, they work together towards a common goal.
These were taken from the recent Developer Update on May 30.
Only Ascended Tier Heroes of Elite+ or higher quality can be used.
The last player to destroy a gate defender will occupy the gate. An occupied gate is considered the equivalent of a Settlement. After giving up control of the gate, the new defender will be a common settlement enemy, and not the original boss.
After fighting defenders, end-of-battle HP will persist, but energy will be reset. Additionally, HP remaining will not be preserved if the battle timer expires.
Multiple players can fight the boss at the same time, but for demon minions and Settlement battles, only 1 player can fight at a time.
Bosses and demon minions will not recover HP between fights, allowing you and your guildmates to take them on at your own pace.
Any area you have not unlocked, once occupied by another player, can also function as a connected area.
After fighting a world boss, the top 50 guilds (ranked by damage dealt to the boss) will be displayed on a leaderboard, but since this is the first run of the event, there will be no prizes for ranking.
When the event first starts, there will be a preregistration phase that lasts for 24 hours. Players that belong to guilds may preregister for the expedition during this time.
Once the initial phase is over, the normal registration part will begin. The remaining players that did not preregister or aren’t currently in a guild and register now will be randomly assigned to expeditions.
Each expedition can have a total of 70 players.
Players that miss registration cannot enter the event.
Once the event has begun, players can choose 10 heroes to aid them. Ideally you’ll want to build 2 teams out of the 10 heroes you choose.
These heroes can be changed, but the replacements will start with 0 food, so pick wisely! As your title increases, more heroes can be added to the pool.
At the beginning of the expedition everyone will be randomly placed on the outskirts of the map.
Expanding Your Territory
Players can expand their territory by attacking adjacent settlements.
Attacking a settlement will consume 12 of a new resource called “Food”. This is basically a stamina system. If the player is defeated, they can redo the battle at the cost of extra food.
Food can be obtained by defeating enemy settlements and also by passively regenerating it per hour.
There is a limit to how many settlements a player can occupy, however they can abandon one at any time. The amount of settlements a player can have is determined by their current title.
The Abyssal Expedition has a huge map. There are 4 different regions on it. Anyone can enter Verdant Prairie, however the rest of the zones require a certain title to enter.
Occupying settlements will produce a certain amount of “Blessed Essence” per hour. Once essence is available to be collected, an icon will appear over all currently occupied camps. Tapping it will reward Blessed Essence and a random chance of obtaining a relic.
Blessed Essence can be used to unlock Relics and level them up.
Certain camps will have the option to garrison a matching faction hero from your overall hero list inside it, a bit like a mercenary. This will make it generate more Blessed Essence per hour.
Blessed Essence is also tied to certain tasks that must be completed in order to gain higher titles.
Each hero class has their own relics within the Abyssal Expedition.
There are 6 unique relics per class (Warrior, Ranger, Mage, Support, Tank) and 5 different level tiers of each one (Common, Rare, Elite, Legendary, Mythic).
All relics of a certain class and tier must be obtained to unlock special traits and raw stat gains. This functions extremely similar to the Elder Tree system.
Relics are randomly obtained from tapping on occupied camps when Blessed Essence is ready to be collected from them. The stronger the camp is, the higher the relic level will be.
Lower level relics can be combined to create higher ones.
These relics actually introduce 4 brand new stats to the game. So far, they’re only found within the Abyssal Expedition.
|Tenacity||When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.|
|Insight||When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.|
|Crit Amplification||Critical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%.|
|Crit Resistance||Critical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%.|
There are various types of bosses found within the Abyssal Expedition. These can be fought together with everyone else, much like the guild boss system.
Territory Boss (City/Gate)
Defeating this boss will allow everyone to advance to the next region, assuming they have the required title.
Defeating these bosses will offer titles and other rewards.
Aside from trying to obtain the highest title possible, the main goal of the Abyssal Expedition is to defeat the final boss. His name is “Gouldos, the Lovecraftian“.
He’s the Cthulhu looking creature seen in the images released by Lilith to promote the event. It’s unclear at this time how he is found and defeated.
Titles are the main progress system. Unlocking new titles will enhance your expedition and also grant rewards.
|Knight||10||25||Rare||1,000,000 Gold, 360 Rare Hero Soulstones|
|Lord||15||25||Elite||500 Hero's Essence, 400 Twisted Essence, 60 Elite Hero Soulstones|
|Viscount||15||30||Elite||2,000,000 Gold, 20 Common Hero Scrolls|
|Earl||15||35||Legendary||1000 Hero's Essence, 50 Amplifying Emblems|
|Marquis||20||40||Mythic||2,000,000 Gold, 30 Faction Scrolls|
|Duke||25||40||Mythic||1500 Hero's Essence, 50 Emblem Choice Chests|
|Prince||30||40||Mythic||2500 Hero's Essence, 20 Single Stargazing Cards|