The Abyssal Expedition
The Abyssal Expedition is a cooperative feature added to AFK Arena in patch 1.39. In patch 1.44, the feature was re-tuned and added back into the game.
The event for it is called the “Vault of Time” and lasts for 16 days. However, during the last 24 hours there is a “Quiet Time” period, where it’s still accessible, but stamina and resources no longer generate.
It also can be found within the Dark Forest.
In order to enter the Abyssal Expedition, players must first enroll for it. This can either be free, or cost diamonds. The diamond option will reward players more diamonds as a reward if they reach a certain rank during the event.
The current requirements for entering is to complete Stage 15-40.
Overall, the event is essentially a replacement for the old guild wars event, except instead of competing against each other, players work together towards a common goal.
When starting out, only pick heroes of up to 2 classes. This is because each skill tree in the Abyssal Expedition only works for a specific class, like the Elder Tree.
Plan out your formations beforehand, switching out heroes will be very costly for stamina.
Focus on leveling 1 or 2 trees only, anything more is a waste and will slow you down. The best ones are generally considered to be Dura’s Celerity (Ranger) & Dura’s Sustenance (Support).
Plan your route to the nearest gatekeeper. Everyone working together by connecting to each other will make things much easier.
Tiles can be instantly abandoned by tapping on one that you’ve abandoned and pressing “Abandon Now”.
When fighting hard tiles, play on normal speed and quickly press “Exit Battle” before your entire team dies. This will save more stamina than just dying.
If you’re fighting a low level tile, use less heroes to save stamina.
Once the event has begun, players can choose 10 heroes to aid them. Ideally you’ll want to build 2 teams out of the 10 heroes you choose.
These heroes can be changed, but the replacements will start with 0 food, so pick wisely! As your title increases, more heroes can be added to the pool.
At the beginning of the expedition everyone will be randomly placed on the outskirts of the map.
Expanding Your Territory
Players can expand their territory by attacking adjacent settlements.
Attacking a settlement will consume 12 of a new resource called “Food”. This is basically a stamina system. If the player is defeated, they can redo the battle at the cost of extra food.
Food can be obtained by defeating enemy settlements and also by passively regenerating it per hour.
There is a limit to how many settlements a player can occupy, however they can abandon one at any time. The amount of settlements a player can have is determined by their current title.
The Abyssal Expedition has a huge map. There are 4 different regions on it. Anyone can enter Verdant Prairie, however the rest of the zones require a certain title to enter.
Occupying settlements will produce a certain amount of “Blessed Essence” per hour. Once essence is available to be collected, an icon will appear over all currently occupied camps. Tapping it will reward Blessed Essence and a random chance of obtaining a relic.
Blessed Essence can be used to unlock Relics and level them up.
Certain camps will have the option to garrison a matching faction hero from your overall hero list inside it, a bit like a mercenary. This will make it generate more Blessed Essence per hour.
Blessed Essence is also tied to certain tasks that must be completed in order to gain higher titles.
Each hero class has their own relics within the Abyssal Expedition.
There are 6 unique relics per class (Warrior, Ranger, Mage, Support, Tank) and 5 different level tiers of each one (Common, Rare, Elite, Legendary, Mythic).
All relics of a certain class and tier must be obtained to unlock special traits and raw stat gains. This functions extremely similar to the Elder Tree system.
Relics are randomly obtained from tapping on occupied camps when Blessed Essence is ready to be collected from them. The stronger the camp is, the higher the relic level will be.
Lower level relics can be combined to create higher ones.
These relics actually introduce 4 brand new stats to the game. So far, they’re only found within the Abyssal Expedition.
|Tenacity||When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.|
|Insight||When a defender’s “Tenacity” value exceeds that of an attacker’s “Insight” value, a higher chance of resisting the attacker’s control ability is granted to the defender. Defenders gain a 2% chance to resist an attacker’s control ability for every 1 Tenacity point they have that exceeds the total value of the attacker’s Insight points.|
|Crit Amplification||Critical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%.|
|Crit Resistance||Critical Strike damage multipliers are based on the difference that exists between an attacker’s “Crit Amplification” value and a defender’s “Crit Resistance” value. If the Attacker and Defender have a point difference of 30 points or less, each point difference will alter the Critical Strike’s damage multiplier by 0.5%. If the difference between an Attacker’s Crit Amplification and a Defender’s Crit Resistance exceeds 30 points, each point will alter the Critical Strike’s multiplier by 2%. In total, the Critical Strike’s multiplier can be increased or decreased by a value of 75%.|
There are various types of bosses found within the Abyssal Expedition. These can be fought together with everyone else, much like the guild boss system.
Gate Defenders (Destroyed City)
Defeating these bosses will allow everyone to advance to the next region, assuming they have the required title. They also reward Blessed Essence for defeating them and all players can utilize the tile once occupied (but no essence per hour).
Aside from trying to obtain the highest title possible, the main goal of the Abyssal Expedition is to defeat the final boss. His name is “Gouldos, the Lovecraftian“.
This boss can be defeated multiple times, and militias will be globally ranked based on how many times they defeat him.
He’s the Cthulhu looking creature seen in the images released by Lilith.
Titles are the main progress system. Unlocking new titles will enhance your expedition and also grant rewards.
|Knight||10||25||Rare||1,000,000 Gold, 360 Rare Hero Soulstones|
|Lord||15||25||Elite||500 Hero's Essence, 400 Twisted Essence, 60 Elite Hero Soulstones|
|Viscount||15||30||Elite||2,000,000 Gold, 20 Common Hero Scrolls|
|Earl||15||35||Legendary||1000 Hero's Essence, 50 Amplifying Emblems|
|Marquis||20||40||Mythic||2,000,000 Gold, 30 Faction Scrolls|
|Duke||25||40||Mythic||1500 Hero's Essence, 50 Emblem Choice Chests|
|Prince||30||40||Mythic||2500 Hero's Essence, 20 Single Stargazing Cards|